

It’s an attempt to add depth, but the reveals are exactly what you expect. They also discover Ollie’s origin along the way. Mario and Olivia need to defeat four origami elementals (fire, ice, water, earth) so Olivia can learn their powers and become strong enough to take on super-powered office supplies (scissors, stapler, a hole punch, et cetera) guarding the ribbons. So far, so good, but the narrative becomes more convoluted from there. It’s up to Mario and Olivia (and a bevy of supporting characters) to unspool the ribbons, stop Ollie, and return the kingdom to normal. Ollie takes Peach’s castle and moves it to a faraway mountain, and he covers the kingdom in five colorful ribbons, trapping everything. Olivia doesn’t share her brother’s hatred, and so they begin a quest to save the kingdom and stop Ollie’s evil plan. He finds Olivia, Ollie’s sister, in the dungeon. Mario teams up with Bowser, who is hilariously folded into a square, and tries to escape imprisonment.

He wants to do the same to the whole Mushroom Kingdom. You soon learn an evil origami king named Ollie has transformed the princess into this lifeless form, and a cadre of Bowser’s enemies into folded soldiers. When they refuse, they’re dropped into the castle’s dungeon. Princess Peach is folded and acting creepy, and she asks the brothers if they want to join her. Mario and Luigi are on their way to the Mushroom Kingdom for an origami festival, but when they get there, something is afoot.

The game’s story is fairly simple Mario fare. It’s a shame a frustrating battle system drags down this otherwise great game. Paper Mario: The Origami King shines the brightest in these moments. It’s a beautiful scene, and it reminded me why I love video games in the first place. A quest to find an item ensued, and when they returned to Olivia, I realized Bob-omb knew he was going to do this selfless act all along, even though I didn’t. One of the game’s main characters, Olivia, is incapacitated, and it’s up to Mario and the Bob-omb to save her.
